As a 3D Modeler and Character Artist, I bring characters to life using ZBrush, Blender, and Substance Painter. With a deep understanding of anatomy and digital sculpting, I focus on creating expressive and highly detailed models that tell a story through form, textures and presentation.
I am committed to growing as an individual artist, continuously refining my skills and exploring new creative possibilities. Whether working independently or collaborating with teams, my goal is to craft immersive and visually compelling characters for games, collectibles, and digital art.
Working as 3D artist/modeler in game production department. Mainly focus on assets and props creation from highpoly, lowpoly to texture.